Here is a quote from W3C Working Group Note official website in section 1.4.3, "Contrast (Minimum)":
This is often overlooked when creating resource pack and while it may not follow every rule, It is a touch that I hope some may find useful. What this means is that, people with poor vision can more clearly see elements of a design due to the contrast. From the accessibility character being humanized, the globe having shadows on the speech bubble, even to the tips of the flame from the furnace being hot with blue fire! I really wanted to make this pack special and I feel like it is, and hopefully you can see how special it is as well.Īs well as having it's own charm, I have picked every shade and color to follow the accessibility color contrast standards as best as I can.
You will also see how much more full of life the colors are! They are rich with personality, making game-play a more exciting experience! There is a lot of small details to give the pack it's own little charm. With that, you have, many iterations of the default GUI tailored to one's individual liking and more often than not, they don't turn out to be so hot from using only one color and calling it a minimalist pack, erasing everything and calling it a PVP pack, or the most lazy kind: Hue shifting/ Dimming the brightness and calling it dark mode/Better GUI!īut besides that, if you compare my resource pack to the vanilla GUI, you will see that Feather's GUI is a lot more toned down with whites and blacks being much more softer, almost like a feather. The vanilla GUI hasn't been updated since September 5, 2013. Corners are consistent through every container Not a single black or white pixel can be found throughout the pack